Bose Professional Real-Time Renders

Product renderings of the Bose Professional Videobars and AMM Loudspeakers.
I was responsible for creating the hi-res renders used across all marketing and sales platforms for these recently launched products..
This included all material creation, lighting, and final render composites / touch ups.

I used Unreal Engine 4 with raytracing to create the high res renders. Substance Designer and Painter were used to texture the products. Maya was used for any modeling and cleanup. Photoshop was used to make the final render edits and touch ups.

Loudspeaker Grille Procedural Shader used as a master for all grills in the renders

Loudspeaker Grille Procedural Shader used as a master for all grills in the renders

My Master material for tiling textures created in Substance Designer or Painter

My Master material for tiling textures created in Substance Designer or Painter

Loudspeaker Grille Material Instance. Created with the master material above.

Loudspeaker Grille Material Instance. Created with the master material above.

Basic Plastic Procedural Shader used as a master for all plastic in the renders

Basic Plastic Procedural Shader used as a master for all plastic in the renders

Rough Plastic Material Instance Example. Created with the master materials above.

Rough Plastic Material Instance Example. Created with the master materials above.

Render Scene Example

Render Scene Example

Render Scene Example

Render Scene Example